Six months ago, Greta Base ceased all communications. After radio silence for several months, ARIES, the Corporation responsible for the Samsa VI mission, dispatches a crew to find out what happened to the team of scientists, researchers, and company marines they sent to investigate the planet for biological and pharmacological opportunities.
These specialists soon find themselves woefully unprepared for the job as they discover what happened at Greta Base.
Join us as we begin Another Bug Hunt, a Mothership adventure.
Starring
Troy as Abner Teng
Alex as Mark
Lucas as Zeke Anderson
Want to leave a comment?
-Email therancorsbrothel@gmail.com.
-Follow us on Twitter @Rancors_Brothel
-Follow us on Instagram @rancorsbrothel
[00:00:00] Warning this podcast contains mature content including scenes or descriptions of graphic violence sexuality and psychological trauma
[00:00:07] Listener discretion is advised
[00:00:09] The Rancors Brothel presents
[00:00:32] Mothership a sci-fi horror RPG by Tuesday Night Games
[00:00:52] Space the final front of wrong game wrong game
[00:00:56] It's close similar in space. No one can hear you scream
[00:01:00] That's probably a better tagline if I'm gonna go with one
[00:01:03] So starting a new RPG demoing it on the show what I've been excited about for a long time
[00:01:10] Mothership is a sort of rules light space RPG. It's pretty it's got some pretty nasty stuff in it
[00:01:16] I enjoy the rule set. I think it's kind of fun
[00:01:19] It's a little bit more complicated than some of the rules light stuff
[00:01:22] We featured before I think it's got enough teeth to it that it allows for some fun customization and some interesting character development
[00:01:28] Without being so sort of one-shot II. I feel like in an ideal world if folks like this both
[00:01:34] Listening to it and the guys you folks like playing it
[00:01:38] I feel like this would be a good sort of like anthology thing to pull out once in a while
[00:01:42] So just sort of sort of in the vein of alien or event horizon or other such
[00:01:49] sci-fi horror crossover type things. Oh shit. What's the
[00:01:53] Trying to think about other ones Vanderhoven's movie starship troopers
[00:01:56] In the book it actually recommends a bunch of films you're supposed to watch which there's someone there
[00:02:00] I've never heard of so I definitely will be adding some the long rain which I'm not familiar with 1950
[00:02:06] The forever war 1974 the thing event horizon starship troopers pitch black IBM and the Holocaust which sounded kind of interesting
[00:02:14] a collapse of horses hyper normalization the hyacinth disaster
[00:02:19] So some solid films in here anyway basis for the game
[00:02:23] anyway
[00:02:25] One of the things though that I think that the author does really well because this is sort of a creepy game
[00:02:30] I think his name Sean look his name is Sean Sean McCoy
[00:02:34] He does take some time to like he takes one whole page in
[00:02:39] The warden's operations manual which is basically the dungeon masters guide of mothership to like say basically
[00:02:47] To talk about safety and gaming which we don't talk a lot about on this podcast
[00:02:51] But I do think it's an important topic don't play shit that your players aren't comfortable with and he puts an analogy in here
[00:02:57] That's basically like if I were to invite you over to my house for dinner
[00:03:00] I would work with your dietary restrictions and conversation
[00:03:03] You could be sure that like all sorts of things basically bigotry of any kind would be unacceptable at his table
[00:03:09] He's like you wouldn't be mocked by how you look the way you dress blah blah blah
[00:03:12] You're like be nice and kind to other people
[00:03:15] They do think people use gaming as a power trip quite a bit
[00:03:17] So I think it's a nice thing to to point out and he even starts the introductory adventure
[00:03:22] Which we will be starting tonight another bug hunt and says to review with your players that they don't have any major issues with things like
[00:03:30] Arachnophobia or body horror or violence claustrophobia or mind control so if you're affected by any of these things
[00:03:36] Probably shouldn't be listening or playing
[00:03:39] Suppose I can't say if I'm affected or not by mind control. How would I know? That's fair point really good point
[00:03:45] Fair point you're here aren't you?
[00:03:48] You are affected by my mind control. Are you susceptible to advertisements? No
[00:03:58] By that count book, all right, he's thinking about
[00:04:03] Silent green so susceptible but not affected fair enough
[00:04:08] But yeah, no I think content warnings and in horror games and we do that on the podcast
[00:04:12] I think fairly often a few games it is something to talk about that this is that type of the game
[00:04:17] So you are gonna run into that kind of stuff
[00:04:19] so just making sure your players are okay with it and especially for us as a podcast that our listeners are okay listening to
[00:04:23] It because we got a lot of great content that doesn't involve those things
[00:04:26] So they do a really good job
[00:04:27] I think in the beginning of their book saying hey, you're gonna experience some of this stuff
[00:04:31] Make sure players are cool with it. Uh questions comments or concerns before we get started proceed
[00:04:37] Okay
[00:04:38] It's like that feeling when you you're having a nice dream
[00:04:41] You're comfortable and then like the sunlight starts to crack through the window a little bit and in your bedroom and like it
[00:04:49] You're trying to pull the cover over your head or whatever and go back to sleep. It's that sort of uncomfortable feeling
[00:04:54] There's awareness that the world is going on around you, but you have no desire to interact with it
[00:04:58] Um, you're you're you're comfortable, but you're cold. You're like mind numbingly cold and then
[00:05:06] There is a sort of a hiss
[00:05:10] like a snake a mechanical hiss and then
[00:05:13] you feel your body sort of thrown and you feel yourself as if you've been ejected out of your bed and you begin to
[00:05:20] Choke and cough and sputter you hear people grab you. You're shivering violently
[00:05:26] and your eyes sort of snap open and you can tell that you're you're on the deck of
[00:05:31] Something you can hear the thrum of the warp engines or the engines below you the jump engines
[00:05:37] Everything's blurry, but there are people around you and you can feel
[00:05:40] They're pulling something like out of your throat and off your nose
[00:05:44] And you're just you're shivering uncontrollably not a lot of action you can take you you still you're numb
[00:05:50] You're unable to physically move and you hear someone say something and you feel a pinch in your arm
[00:05:57] And just suddenly it's as if you have a massive adrenaline rush this the smell of the the smell
[00:06:03] I say the smell of sweat the smell of
[00:06:08] Machinery the thrum of the ship everything sort of snaps awake and all of a sudden it's like smelling salts
[00:06:13] You suddenly start to become coherent
[00:06:15] You awaken essentially in what you know from a very nice cryo sleep chamber
[00:06:20] That was not nearly as bad as probably some of the other experiences you've had you could see emblazoned with a nice placard
[00:06:27] Kind of a Spartan sword and shield with the word Ares across of it the name of the company
[00:06:32] You can tell that the name of the ship the metamorphosis and you can see
[00:06:37] There's a display board anytime you sort of wake up from cryo sleep because you sort of need to be grounded
[00:06:42] You don't know if it's urban legend or not
[00:06:44] But they always say that like there's a very small percent chance that you will lose your goddamn mind in cryo sleep
[00:06:48] So it's always like hey right here. This is what you need to know you're on you're on the metamorphosis
[00:06:53] It's two months three months from the last date
[00:06:56] You remember and the stem pack now is starting to work and your gears are starting to turn
[00:07:01] You know that you're a few hours out from SAMSA 6 which is where the company sent you um at which point a
[00:07:09] You see sort of a grizzled
[00:07:13] Two-day shadow widows peak slightly balding
[00:07:17] Ugly looking man sort of pop over and says that they make it out
[00:07:20] All right, and you could tell that their medical teams are around you said yeah, yeah, they're recovery's like all right get them dressed
[00:07:25] briefings in an hour
[00:07:27] Troy would you like to introduce your character who is waking up from cryo sleep? He's called cryo sleep in this game
[00:07:32] Yes, my name is Abner Tang. I am a marine anything else you want to tell us about Abner
[00:07:37] I don't know if you've come up with anything about him specifically I have it our app didn't provide that information
[00:07:43] Giving him the opportunity to to do so if he'd like flush out his fodder correct
[00:07:49] This makes it more interesting if they have some character to them
[00:07:52] Lucas
[00:07:54] I am playing Zeke Anderson also a marine sort of
[00:07:59] Late 30s well built kind of doesn't give a shit about the world, okay
[00:08:04] Alex would you like to introduce your character? I will my character is Mark the Android he is
[00:08:12] Paranoid isn't that just the normal standard for most people in this situation
[00:08:17] Now what's interesting about mark you would not have gone through cop cryo sleep because there's no sense in doing so
[00:08:22] We shut you down turning back on um well that would be the question for the last couple of months
[00:08:29] You would have been on the ship of the metamorphosis
[00:08:32] So you could have done some things interacted with the crew just kind of curious as to what you think mark would have done
[00:08:39] Given that I wouldn't be put to sleep. I would probably be put to work
[00:08:44] so given the type of ship that we're on the metaphor of sis would be
[00:08:49] So the metamorphosis is a J2C one executive transport. This is a nice goddamn ship
[00:08:56] I didn't expect to pull out the ship breakers toolkit
[00:08:59] But I believe that there is a picture of the executive transport in here
[00:09:02] It's an executive transport so it is something that the company is going to send important personnel on
[00:09:07] It's not like what you would consider a ship of the line, but here you go
[00:09:11] I found it you'd like to see sort of descriptions of the executive transport because you had several months
[00:09:16] So now you know the metamorphosis inside and out you can see descriptions
[00:09:20] How many crew there are if any of that is in of interest to you?
[00:09:25] We can get to sort of some background stuff if you like and we can go back in time if there's stuff that you'd
[00:09:30] Like to know specifically one thing that might be important to know is how many crew are actually on it because the idea
[00:09:36] Is is that with space travel in this you're using sort of jump points to travel?
[00:09:41] ridiculously long distances
[00:09:43] But often the crew again you can think of alien or any other number of
[00:09:47] shows the the alien crew or the alien crew the human crew would be put to sleep and the
[00:09:53] Androids or the computer systems would navigate during that time frame
[00:09:57] So you are cutting off a significant amount of time in terms of the journey
[00:10:01] But it says in here in this universe
[00:10:03] Less than 1% of people ever leave their planet and less than 1% of those people who leave their planet ever leave
[00:10:10] Their local star system so you folks are in elite company in that you not only are traveling space great distances
[00:10:17] You're doing it on a frequent basis for a job. It's considered incredibly dangerous and
[00:10:22] incredibly lucrative
[00:10:25] For the two for the two humans you are going to basically be gotten out of cryo sleep clothes
[00:10:31] They're going to warm make sure you warm up probably a shower a meal
[00:10:36] Whatever they can do to try and get you prepped and dressed within an hour
[00:10:41] Anything you want to cover your memories are foggy, but the stim pack helps you recover
[00:10:45] I think if you don't get a stim pack after cryo sleep you roll all your
[00:10:51] All your roles at disadvantage for a week
[00:10:54] So brains a little foggy any questions
[00:10:56] I did see that there were 16 pods and 16 crew members for the ship were on currently
[00:11:03] If all of the humans were in cryo sleep would any of the staff that is currently helping them out be
[00:11:11] Androids as well, or would they be folks who were woken up for the process?
[00:11:15] So they probably wouldn't would work in shifts. It wasn't a massive jump to get here
[00:11:21] so what would probably happen is that probably like half the crew served for like
[00:11:26] Say a month and then they went to cryo sleep and the other half of the crew woke up or whatever the case
[00:11:31] Maybe so there was a all the pods were used for the team that the company is sending
[00:11:37] But not all of them were used by the crew that is operating the ship if that makes sense it does
[00:11:42] Any other questions?
[00:11:44] The three of you are brought in to a conference room
[00:11:47] You are in front of a sort of a vid screen, a small dossier is tossed in front of each of you
[00:11:55] I guess you probably don't actually get a dossier, but maybe it's out there for formal needs
[00:11:59] You begin to flip through the packets and you can kind of remember what you're doing
[00:12:04] The sort of Weasley Widow's Peak grizzled man who smelled of stale cigarettes introduces himself as Moss
[00:12:12] And he is your contact for this particular for this particular job
[00:12:16] He is he and the rest of the crew of the Metamorphosis are here to support you folks because you're going to figure out
[00:12:22] What's going on?
[00:12:24] Welcome to SAMHSA 6
[00:12:26] Gentlemen, in case you've forgotten and he shows you the packet and basically it's a little bit of history of what's going on
[00:12:33] About 10 years ago, Ares detected signs of biochemistry on SAMHSA 6 and sent a team to establish a base and investigate
[00:12:43] Ares, the company is a biochemical and xenobiological company specializing in cutting edge
[00:12:50] pharmaceuticals, exo-archaeology and pharmacology
[00:12:53] So Ares goes around and finds aliens living or otherwise and manipulates them for whatever they need
[00:13:00] So SAMHSA 6 10 years ago seemed like a great place since it had biochemical markers and something to investigate
[00:13:07] About a year ago, a skeleton crew of researchers, engineers and Marines arrived on SAMHSA 6 to establish Greta Base and Heron Terraforming Station
[00:13:18] So not only are they finding signs of biology with the scouts, now they've decided that they're going to terraform and start taking samples and everything else, right?
[00:13:26] They did discover forms of life, including a species of arthropods
[00:13:33] Nine months ago, they began extensive study of the arthropods and six months ago, Greta Base ceased all communications with the company
[00:13:43] So three months ago, the company hired this crew and sent them out on the metamorphosis to figure out what's gone wrong
[00:13:49] Six weeks ago, the company entered the SAMHSA system and as Moss can report, Greta Base was unresponsive to any communication or any hails now that they're in the system
[00:13:59] And now you're just a couple days out. He's given you the briefing reports. You know what's going on. There's no communication from the company specifically yet other than to proceed
[00:14:08] You three, along with some additional personnel, aka other fodder, should you need them, are going to go down to Greta Base and figure out what's going on. Any questions?
[00:14:17] What was the last known communication like what the actual communication was with Greta Base?
[00:14:24] All signs were that the terraforming was going to plan and that the biologists were especially interested in these arthropods, these creatures that they found on the planet
[00:14:37] The company has updated your mission parameters and he points to one of the particular pages
[00:14:43] First thing we want you to do is rendezvous with second lieutenant Kaplan. That's the commander of the colony
[00:14:49] Assess the situation with Kaplan and reestablish satellite communications. We've got to get the terraformer back online
[00:14:56] If that proves impossible to do, you're to evacuate Dr. Edem, who was the mission specialist, as well as the colony's synthetic science officer Hinton
[00:15:05] If you can't bring Hinton back, bring back his logic core. It is considered Michigan critical
[00:15:10] It goes without saying that there are probably
[00:15:14] around two dozen people on this base
[00:15:17] Moss makes it very well known that he cares only about Dr. Edem and Hinton's logic core. Any known hostiles?
[00:15:26] It's a mostly dead jungle planet
[00:15:29] You got a problem with bugs? Doesn't everybody? If they're giant hostile bugs, yeah
[00:15:33] I mean these are these are thoughts to be had when we've lost communication. Yes
[00:15:38] We'll see if it all goes tits up bring back the goddamn logic core
[00:15:43] And for those of us who don't know what a logic core is, uh the android's hard drive
[00:15:46] Okay, gotcha. He could rip it out of his out of his abdomen. That's fair as you do
[00:15:52] Yeah, I didn't know if androids were like are they they have like flesh around them or are they like straight up metallic?
[00:15:58] Like I don't know what the deal is with it in this game. These are cyborgs
[00:16:02] Fair but I mean if you read the
[00:16:06] Yeah, not if not if it's like a synthetic flesh. They're not made of armor. I don't think
[00:16:11] Where is there's the loadouts? Does another ac works the same as human?
[00:16:14] No, but I would take that if my skin counted as armor
[00:16:19] They can't be frightened as badly apparently androids are a terrifying and exciting addition to any crew
[00:16:24] They tend to unnerve other crew members with their cold inhumanity pretty spot on for the person playing it alex is just
[00:16:31] so
[00:16:34] I try
[00:16:36] most of the time
[00:16:38] I don't know that's in the other books all that we can ask
[00:16:41] He tries to pretend to care about people and things. I don't even pretend to care. So you're going up on me
[00:16:47] Yeah
[00:16:47] Um, well, you're just more sociable than I am if I didn't pretend to care then people start thinking i'm not human
[00:16:56] I mean androids are on the androids are
[00:16:59] A part of the a part of the crew because they can do a lot of things and go places where humans can't obviously
[00:17:03] Right. He doesn't breathe he can go underwater. He can survive. He can tolerate radiation in extreme temperatures without any issue
[00:17:10] Um, he can interface directly with machines. So just imagine i'm a person but better
[00:17:17] And also company property which they like
[00:17:21] So bear that in mind
[00:17:23] uh any questions about your situation or
[00:17:27] Things you want to go over with moss
[00:17:29] I don't think so. Okay
[00:17:30] Um, you do know that the company is providing two months of salary for this job as well as one month of hazard pay
[00:17:36] transportation to and from samsa 6
[00:17:38] Everyone also gets a hazard suit an smg with three magazines a first aid kit and a stem pack
[00:17:44] Cool. Um, I can't I came with an smg. So I guess I don't need that
[00:17:48] What's up? That's just the thing I have in a roll two smgs, dude
[00:17:51] I mean I can you can use them one-handed. So maybe i'll take it
[00:17:55] Times two
[00:17:58] Also, you said with how many uh, three magazines three mags and a hazmat suit a hazard suit. Is that the same thing hazmat?
[00:18:07] I know it's not you have to joke at the armor. Can I have the p uh player's guide, please
[00:18:10] It's player survival guide. I think that one has an armor rating of either three or five
[00:18:15] um, I can't I have
[00:18:17] Because I think the hazard suit like hazmat suits are specifically hazardous materials
[00:18:21] I think the hazard suit also includes like extreme temperature and um, I don't know if it provides its own oxygen supply or not
[00:18:28] It's about midway through there. It is those guns. No the one
[00:18:32] After that before that it has the pictures of the people it tells what their armor rating is
[00:18:37] There was also a list somewhere at the very beginning of character creation and uh stem pack
[00:18:42] Yeah one stem pack armor points armor points five just says designed for planetary exploration and examination
[00:18:48] So it does not detail if there is any special or anything the very first page of the book page
[00:18:53] Has the special information that's what I was looking for
[00:18:56] Air filter extreme heat slash cold protection hydration reclamation
[00:19:01] One liter of water lasts four days, uh short range comms headlamp and radiation shielding. Okay
[00:19:07] That's the hazard suit. Is that different than a hazmat suit? We have a hazmat is not listed
[00:19:12] So I assume that is what it is
[00:19:14] I would say I say I came with battle standard battle dress which just has comms, but it is a better ap
[00:19:21] Yeah, because you're wearing bulletproof armor. Yeah
[00:19:25] but if this planet is
[00:19:28] Less habitable than I guess suppose I should wear the other one alone
[00:19:31] No, there's no issue with there's no issue with um, I don't think anyway
[00:19:34] I mean it's it's a it's it's a they're in the middle of terraforming like it's not like you're dropping on the surface
[00:19:40] Of mars or anything. Okay, you are dropping on an earth equivalent. They want to take it for some reason
[00:19:45] I need to swap out i'll take the time to swap out if there's a bad area
[00:19:49] Anything else you want to talk about discuss look into I just want to confirm you said smg hazard suit first aid
[00:19:55] And what stem pack stem pack? Sorry. Go ahead Alex
[00:19:58] Given that I was awake for the three months
[00:20:01] Is there any information I would have either acquired from being with the crew or any?
[00:20:06] Training I would have been able to expand on since I was conscious and working the whole time
[00:20:12] Yeah, um, we could talk about that. Let me see
[00:20:15] I don't know how long training is supposed to be if it's for the very lowest
[00:20:19] It's two, uh, I think it goes up by two years each time after that
[00:20:24] So training is a is a time consuming thing to say the least in this game. That would be a player's book
[00:20:33] Skills skill training so train skills would be two two years plus 10 000 credits and materials
[00:20:39] So even to just train a skill
[00:20:41] So there's something you'd like to work towards that makes sense that you could do
[00:20:45] I would say if at the end of two years you can train on it then absolutely
[00:20:50] Well, I was thinking I given that I was working on the ship some sort of jerry-rigging or what have you since?
[00:20:55] I'd be doing odd jobs in addition to the computer stuff. I'd probably be doing
[00:21:00] You start training towards that I don't know that I would call it trained yet
[00:21:03] But if you want to uh, if you want to put down that you're you've done three months of training
[00:21:08] Basically, I think you just have to accumulate by the end of it two years worth of training and 10 000 credits
[00:21:13] So if you'd like to throw three months of training towards jerry-rigging i'm okay with that
[00:21:17] It was either that or industrial equipment and jerry-rigging seems like it'd be more fun
[00:21:21] Then you could use the big claw thing to fight the aliens. They're the marines. I'll leave it to them
[00:21:26] Yeah, you can how long did I go for the marines and aliens he can bioscan them at least
[00:21:32] I'll just go out into the outside the airlock and let it just die. Best of luck to you
[00:21:38] Um, all right. Uh if there's nothing else, uh, it's time to cram into the drop ship
[00:21:44] Which basically I haven't read a whole lot on the drop ship. I glanced at the ship breakers toolkit dingy
[00:21:50] They sort of they sort of look like diving bells. Yeah
[00:21:53] Um
[00:21:54] They're not exactly um
[00:21:57] Like probably
[00:21:58] Super fun. Oh, no, I guess the drop ship i'm thinking of this. Sorry
[00:22:01] I'm thinking of the there's a thing in here called a coffin lander that does exactly look like a bomb
[00:22:07] It's just a drop for uh planetary drop troopers. That's all
[00:22:11] Yeah, so you're uh, you're coming in flying on a sort of a drop ship like out of halo or something. It's a box
[00:22:18] Um, what's another it is packed with a decent size group. Um
[00:22:23] Because it's it's uh, you three, um a few additional marines
[00:22:28] We'll say that there's at least one scientist and teamster in case you need them
[00:22:31] So it's probably about 10 people plus the pilot the pilot the copilot pilot. So
[00:22:37] Yeah, we'll say you plus five other guys. Yeah, we were supposed to have a forward player so makes sense
[00:22:41] um
[00:22:42] But as you go down, um, obviously crossing from space into atmosphere is pretty rough
[00:22:48] Um, the ship begins to bounce around quite a bit
[00:22:51] Uh, it reeks of um awesomeness. Yeah
[00:22:55] I was gonna say human sweat
[00:22:58] So yes
[00:23:01] Depends on what you want here stuck in a box with about a dozen guys on a high protein diet. Good god
[00:23:07] awesome
[00:23:08] Um is you uh as you descend?
[00:23:12] Um the tremendous you see that there is a sort of some dark swirling clouds
[00:23:17] Um that you hear, uh, the pilot's name is anders. Um, the copilot is renfield that bodes well
[00:23:24] Good let me back up we're done. We're already done. You see them. Uh good movie by the way, um,
[00:23:30] Uh sort of talking back and forth on the headset as you descend through the dark clouds
[00:23:35] And you feel the whole drop ship begin to shake violently
[00:23:39] Um, it begins to pitch and yaw erratically as these guys fight their way through a tropical storm
[00:23:45] It's clear your destination you are going in incredibly hot into hurricane-like conditions
[00:23:51] Um, so first roll the game for everyone. Let's make a fear save
[00:23:55] So in this game, there are four skills
[00:23:57] There are three saves players roll a d100 and attempt to get under their score
[00:24:02] So would anyone like to talk about their fear saves? I thought save no never mind
[00:24:06] I think i'm I think i'm I think i'm confusing that with the panic save the panic saves at d20, isn't it? Correct?
[00:24:12] This is a slightly different game
[00:24:15] Well, since you asked success given that i'm an android I get a slight advantage on fear slight only a plus 60
[00:24:23] What do you got to be afraid of?
[00:24:25] I passed I also passed. Okay
[00:24:27] Uh, so none of you have any um sort of errant panic attacks or anything else
[00:24:33] Um overall everyone is incredibly nervous about dropping. Um, but you're able to sort of maintain a level head
[00:24:40] Um while going down, um anders and renfield, uh
[00:24:45] Anders and renfield are able to land the ship drop ship without any problem
[00:24:51] The
[00:24:51] I'm gonna say the back ramp extends down. Uh, the second that it sort of cracks and that seal breaks
[00:24:57] You feel the wind and the rain?
[00:24:59] The howling storm come beating against you. Um soaking your clothes
[00:25:03] And you can sort of step down into incredibly thick mud and up ahead you can see sort of a
[00:25:10] prefabricated
[00:25:12] Series of sort of connected buildings that form grata base
[00:25:16] It's actually fairly large
[00:25:18] All things considered but it are is sort of a prefabricated habitat like you would expect to see in any number of sci-fi shows
[00:25:25] Do we see any signs of life as we step out of the drop ship?
[00:25:29] No, no people no vehicles like a fleet of vans
[00:25:33] Um, you see a modular. No, you don't a modular prefab base choked by tumorous vines
[00:25:40] Scarred by rain appearing completely deserted as again
[00:25:44] The rain is coming down hard enough that it is difficult to sort of hear hear each other yelling over the wind
[00:25:49] um, and um, sorry i was gonna answer something for
[00:25:53] lucas
[00:25:53] Uh, the the thick mud is like we're talking like ankle to mid calf deep
[00:25:59] You do see some ruts moving straight towards grata base
[00:26:03] Um, it tells me about how far of a walk that it is. It's visible through the rain, but it's uh
[00:26:09] It's a 10 minute walk from the landing zone probably then we trudge
[00:26:13] Um, is there a commanding officer in this group of individuals?
[00:26:18] Uh, you guys can look at each other. I mean who's in charge the company sent you you're the experts
[00:26:22] No, you took you chose two missarenes and an android so nobody I don't punch him in the face. I'm in charge
[00:26:28] All right
[00:26:30] I don't care who's in charge that's asking he was in charge
[00:26:33] So I guess abner if you want to be in charge you're in charge
[00:26:36] Let's check out the module okay, it is quite a trudge through the mud the wind is biting
[00:26:42] Um again, it is a large structure, but you move um towards what would be sort of an airlock a mud room so to speak
[00:26:50] um appropriate
[00:26:52] That would be uh, you can see that grata base. There are no lights on um, no obvious signs of habitation
[00:26:58] I mean, I assume it's ran on a generator if any electricity exists at all. Yeah
[00:27:02] No, they would have they would have utilities and stuff. Yeah
[00:27:05] Well, what is the atmosphere atmosphere like on here in the planet? Like is it similar very similar to earth?
[00:27:12] Yeah, no, I mean they did have a few months of terraforming so it's getting closer
[00:27:16] But there's nothing at least where you're at right now. You're sort of in thick sort of dense jungle-like environments
[00:27:22] Um, but the air is breathable. Um, we'll assume that it sort of has a sort of a stereotypical day night cycle
[00:27:28] It's probably not 24 hours, but it's it's it's nothing unusual
[00:27:31] What time of day would you say it is if it were doing that?
[00:27:34] It would be thematically appropriate if it was a dark and stormy night
[00:27:36] So we'll go with dark and stormy night could be early evening or late night. I'm asking
[00:27:40] Uh, I would say that it is
[00:27:44] Probably not early evening. We'll say that it is what would you call that post meridian?
[00:27:48] Eight hours so the sun went down several hours ago. Okay
[00:27:52] We wouldn't know we're in the middle of a storm. Anyway, I mean as we were flying over
[00:27:56] Did we happen to notice how big this storm is today to expect how long this?
[00:28:02] You uh go for you would expect it to be for a little while. It's not gonna last for forever
[00:28:07] You don't necessarily know that the storm patterns of sansa 6, but it doesn't it wasn't like
[00:28:13] A great red spot that's like swirling over it
[00:28:16] You know
[00:28:16] Yeah
[00:28:16] That's what I was going to say like if we were close enough to the planet before dropping in could we have seen the eye?
[00:28:21] Like to register the how big this thing is. It's not too massive
[00:28:25] You get the sense that it is a tropical area
[00:28:27] So you get the sense that it storms a lot
[00:28:29] But it doesn't look like this is a like a planet-wide thing
[00:28:32] You would assume this goes storm for the next couple of hours. Okay, he also said it was a dead planet
[00:28:36] So clearly it doesn't rain enough. Yeah your version of dead and moss's version of dead may be entirely different things
[00:28:41] Yeah, that could mean many things
[00:28:44] Is it moss like m. O s s is that m a a s m a a s mass?
[00:28:50] That's unfortunate
[00:28:52] Okay, um the nickname to marches of service
[00:28:55] Is
[00:28:57] We were happening to be given like a layout or blueprints of the base
[00:29:02] Um, I don't think that that's um, the terrible thing to ask you wouldn't have had satellite imagery, but you would um
[00:29:09] No, but if we like want to know where the galley is or where the common room, you know, whatever
[00:29:14] They would have a map to this place power. Maybe
[00:29:18] I mean, yes. Yeah surely they were schematics to how this place was
[00:29:22] Set up well, so the thing is is that they would have sent them up with supplies
[00:29:25] So you would know you would kind of know the generic structure
[00:29:28] You may not know exactly how things are laid out because they would have had some options of how they would lay it out
[00:29:33] But there are some general assumptions that you could make that would make sense. It's a compromise
[00:29:38] They came a year ago and stopped communicating
[00:29:40] I mean the prefab house is probably the prefab base probably went together in only so many combinations, but
[00:29:48] Well given this is a horror scenario we could always go with the old standby split up and hope everybody doesn't get eaten
[00:29:55] That's sort of what gretta base looks like obviously it's not an audio podcast. It's a series of squares and circles
[00:30:00] Um a lot of times the squares are going to be the larger common areas make sense, right? So
[00:30:06] um dining halls
[00:30:08] medical bays crew habitats, etc
[00:30:12] Utilities garage that would be the bigger squares the circles are probably going to be like more important rooms
[00:30:18] Sort of like food storage maybe command centers armories, etc
[00:30:23] So like you don't necessarily know exactly where everything is because they could kind of fabricate it a little bit the way they want
[00:30:28] But that's the way that these sort of aries prefab places go
[00:30:33] let's go to
[00:30:36] The where the power would be
[00:30:39] Okay
[00:30:40] Any signage?
[00:30:41] No, no signage and it is it is thunderstorming the path leads
[00:30:46] Uh, if you follow the muddy path the path leads straight to um, yeah, what is our you are here sign? That's what we're looking for
[00:30:53] I assumed we were at the yeah the bottom, right?
[00:30:55] Correct. Yep. You guys are where the x is so you're basically you're basically facing an airlock door
[00:31:01] Okay, is it closed and locked?
[00:31:03] Uh, it is closed. I didn't know if you guys wanted me don't let me touch the door until I say touch
[00:31:07] The door just double check it touch the door. You're dead next character
[00:31:12] All right. Well, you got a scientist, right?
[00:31:15] Roll a new one use that mothership back. Is it is it can I open it or is it locked?
[00:31:19] No, it is it is locked. Uh mark any chance we can hack through this thing. It doesn't have power
[00:31:24] Right. There's something to think about
[00:31:27] um
[00:31:29] Given the equipment we have on hand
[00:31:32] Does anybody have a portable power source? I have a lock pit kit
[00:31:36] But I don't know if it works on this type of door
[00:31:38] Well, we have a whole team of people that aren't us too did any of them bring and we got a blowtorch
[00:31:44] Roll for blowtorch preparedness roll. I have infrared goggles think that'll help in this situation. You can see better
[00:31:50] Um, so yeah, no one of the things that's interesting about mothership is you could sort of pool ideas
[00:31:56] So like you've come up to a locked door
[00:31:58] No power lights are off as far as you can tell right like so you're right
[00:32:02] The door is probably powered
[00:32:03] but I think that like the thought process that you're going through is kind of what mothership is supposed to be and you
[00:32:07] Can kind of start to discover and almost argue for things, right?
[00:32:11] So you have a lock pit set does it work on a door? I don't know
[00:32:14] Let's let's think about whether or not it would and it's not a key if it's not a key lock
[00:32:18] It's not going to work on this door. I don't think and I think it's a fair point
[00:32:21] But you also would encounter these doors, too
[00:32:23] Right
[00:32:24] I think I think you're making an assumption that your lock pick set goes to a traditional
[00:32:29] Lock it's fair versus a lock lock pick set appropriate to the amount of the kind of
[00:32:34] Doors we would be encountering also fair like a key identifier would probably be equivalent to a lock pick
[00:32:40] But again, does it necessitate does it necessitate power? What a lock pick set
[00:32:44] It's a power but or is it or is it a multiple strength role to just pull this fucking thing aside?
[00:32:50] Even powered doors in today's society can be opened if the power is off
[00:32:54] They have like a big wheel on it that we can all roll and spin sure
[00:32:57] And I mean the thing is is that he you have a player in the party who literally is a walking power source
[00:33:03] Would be out of the range of possibility if he is an android that jerry rigs things
[00:33:09] To be working on it supply power and and hack you know what I mean?
[00:33:12] So like there's no okay, there's no right or wrong answer
[00:33:15] It's just it's it's how we want to sort of decide it
[00:33:18] Could he use hacking to give it enough power enough juice to unlock it or to open it
[00:33:23] Yeah
[00:33:23] I think that's the thing is that this is not like this is not like dnd where you have a specific set of skills
[00:33:27] That use things we go. Okay
[00:33:29] What do you have and what can you do?
[00:33:31] Right, you know what I mean?
[00:33:32] And then the idea with the roles is that you kind of you you either succeed or you fail forward, right?
[00:33:36] You're always moving the story
[00:33:38] So if he wants to do that and he fails something bad may happen to him
[00:33:42] He may still open the door
[00:33:43] But maybe he fries his equipment can't do that anymore, you know or whatever the case may be
[00:33:48] Or maybe you wrench the door open using physical force
[00:33:51] But then maybe you aren't able to close it later, which definitely wouldn't ever be important
[00:33:55] um, you know
[00:33:56] So just thinking about things sort of in a more real world sense as opposed to a you know
[00:34:00] I don't know how to lock pick but I bet if I went and got a big old stick out of the jungle
[00:34:05] I could bust a door open, you know what I mean? So however you guys want to approach it
[00:34:09] I think any of those are fine options and we'll just see where the story goes as you make those choices
[00:34:14] Well, you did also mention that this facility had been overgrown and worn down over time
[00:34:20] Did we see any openings that the jungle had cracked up?
[00:34:24] I would say that it's it's what was the word I used or is it still relatively sealed?
[00:34:29] It is it is covered the the I guess what I should say is it is covered by the overgrowth
[00:34:34] But it's not damaged as far as you can tell does that make sense basically sealed up? Yeah
[00:34:38] Yeah, no sound it was put up about a year ago and it's designed to you know, be in harsh environments
[00:34:44] So, you know the the company would land and put these up on
[00:34:48] You know planets that are basically molten lava or underwater planets or they're very utilitarian
[00:34:53] So while the jungle is trying to take it over
[00:34:56] It's going to take something on the order of decades to be able to actually get in unless somebody lets it in
[00:35:01] Which is why it's got airlocks. Gotcha
[00:35:04] Oh
[00:35:06] Do we have another android so I don't end up frying myself
[00:35:10] sure
[00:35:11] I'm not above sacrificing others. There's enough people with us just erase the stats and re-roll them
[00:35:17] I'm an android. I'm not above sacrificing random people
[00:35:21] No, I think um, oh, yeah, I mean it's an interesting point
[00:35:23] Maybe hacking maybe there is a degree of hacking that gives the door enough juice to open
[00:35:28] But it would say it does say as you investigate it
[00:35:31] The airlock door that is locked rust creeps over the large metal door which bars entry to the main building
[00:35:36] It is an exterior door that is locked and requires a key card. So, okay, so either way it's power plus key card
[00:35:44] Well, there's also the fact that most airlocks are also mechanical in nature
[00:35:49] So if we say get in around the edges
[00:35:52] Is there a way we can just pry it open or unscrew it?
[00:35:55] Whatever you guys want to do whatever you'd like to try now
[00:35:57] So because i'd rather not break the door if we can just unscrew the hinges around the door and just pull it off
[00:36:05] You could probably do that. It's gonna take a lot of time to do that. It's a decent size door
[00:36:09] We're in no rush. Okay, she's gonna be wet and cold. We're inside already there
[00:36:14] Not yet. You gotta get the door open first. Yeah. Well, i'm also an android. I don't care
[00:36:18] Now that is accurate
[00:36:20] I can oil can not that kind of robot
[00:36:26] Would we know that this type of door has some sort of safety lock or
[00:36:32] Like if the power goes out it's got it locks itself. So like it can't be forced open in any way or something like that
[00:36:39] Uh, no
[00:36:40] No, you you you would know that these doors can be forced and that if you apply some power you could absolutely
[00:36:46] You know jimmy it open just a question of what you want how you want to approach it
[00:36:50] I'm having a lot of trouble with just one door
[00:36:52] This is going to turn wild
[00:36:54] I like it
[00:36:55] Like I said if you want to do it like I said you want to hook yourself up to it and hook yourself up
[00:36:58] To it you want to try and lockpick it we'll go with lockpicking it just depends on what you want to do
[00:37:01] And I think either yeah trying to hack it or lockpick it is a better choice than
[00:37:06] Unscrewing it because that you know, it's gonna take forever. That's fair
[00:37:08] Uh, all right, if I wanted the lockpick it what am I rolling with my lockpick kit?
[00:37:12] Um traditional games, it's a dexterity thing but yeah
[00:37:15] No, and the other thing is is it also comes down to whether or not
[00:37:18] You know a roll is even warranted that's also true. So you have a lockpicking set
[00:37:23] But do you do you have any skills that you think would apply because last time I checked you would
[00:37:28] No, because this game only gives you three fucking skills
[00:37:31] You can also roll on skills
[00:37:32] You just don't you just have to use your base stats instead of the additional trained skill stat that you would add on top
[00:37:38] Of it jerry riggin. Yeah
[00:37:40] No
[00:37:41] I mean if you wanted to attempt to jerry rig with a lockpick to see what you can do
[00:37:46] I think that that was that's fair. I would call that probably an intellect roll. Okay
[00:37:52] No, okay, so you add one stress for a failed roll. It was not a critical failure correct, correct
[00:37:59] Your minimum stress is two so now your stress goes up to three and so stress in this game is just sort of like
[00:38:06] uh
[00:38:07] Pending doom it is the the difficulty of the situation whatever
[00:38:12] Zeke is fumble fucking with various equipment and it's raining and people are grumbling and
[00:38:19] It seems awkward and why aren't they here to meet us and any number if we know the schematics of this place
[00:38:24] Do we know if there's another entryway you would presume that there are other entryways? Yes
[00:38:28] I mean, it would make sense. You assume that there is probably
[00:38:33] A garage or something else like there's probably a utility space
[00:38:37] Um, there wouldn't be a lot of entrances though because again, it's it's it's designed to be sort of a sterile environment
[00:38:42] Doesn't mean it is but it's designed to be that way
[00:38:44] So it does seal up another attempt other things you want to do you want to try hacking it?
[00:38:53] No, that can work
[00:38:55] So since the hazard suit has lights, can I just take the battery out of that and use that as a power source?
[00:39:01] Sure. Yeah
[00:39:02] Okay, I will attempt to
[00:39:05] Do that and try and hack the console would that be two separate rules then no
[00:39:10] I don't I I mean
[00:39:11] I think taking a battery out and trying to use it in this method is something that you probably are familiar enough with
[00:39:16] That it doesn't necessarily require a roll. Then I will attempt to hack the door. I think that's fair
[00:39:25] You get a plus to that rule because it's expert, right? I do
[00:39:28] So let me just let me do a quick calculation. Oh, I definitely got that
[00:39:32] Oh, I figured you probably would because i'm sure that you're rolling what your intellect is super high 47
[00:39:38] And you are plus 15 an expert in so yeah
[00:39:41] No, you're rolling on like a 63 or something like that. So, okay, we're good. We got it
[00:39:46] We're good people. We're good
[00:39:49] mark steps up after disassembling this whole time that lucas is like
[00:39:53] Stripping wires and getting frustrated and cursing to himself
[00:39:57] The android comes up with a battery and kind of like licks a finger and shoves it in the socket in the door you hear
[00:40:04] And then you can kind of sort of like a a fallout door
[00:40:07] You can kind of roll it to the side and it goes into a recess if I had a tongue
[00:40:11] I'd stick it out at you now
[00:40:13] Fair cool. And we go let's go inside. Okay, you step inside the airlock. Uh, you see muddy floors and
[00:40:20] Storage lockers lining the walls clearly the idea is that probably people would come in and drop their shit as everyone
[00:40:26] Makes it inside. Let's close the door behind us. Sure. Do you want to lock it? Yes
[00:40:31] Okay, easy enough to do you can just repeat the process
[00:40:34] done
[00:40:36] Uh while he's doing that anything else anybody else wants to do turn on a flashlight so I can see we have
[00:40:42] Flashlights on on the yes headlamp sure
[00:40:46] Uh, do we see anything immediately in this corridor? Uh set of storage lockers
[00:40:51] open closed, uh
[00:40:53] Some of them open um empty some of them closed
[00:40:56] Um you as you kind of poke around and take a look at them. You see a hazard suit
[00:41:02] You see two pulse rifle magazines, okay, and you see a rosary. Okay. Do you want those?
[00:41:08] Troy's eyes lit up when I said pulse rifle magazines
[00:41:11] Um, you also see your gun of choice
[00:41:13] Yes, you also see a few of the lockers have deep indentations in their doors like
[00:41:17] Somebody punched it or they took a large impact. So then broken into just opened
[00:41:22] You also see one that appears to have a giant for lack of a better word claw mark through the steel. That looks good
[00:41:30] Like uh
[00:41:31] Like like three claw marks, but not like a not like a wolverine like three tight claw marks
[00:41:38] it's like three
[00:41:40] very wide like to call it a claw mark it reminds you of a claw mark, but it's
[00:41:45] It's it's quite big
[00:41:47] If the claws are attached to a single thing
[00:41:49] Then the the points of the appendages have to be inches is probably not the measurement to describe the distance between them
[00:41:56] Is there any kind of like fur or anything stuck to the metal of the storage?
[00:42:01] Not as far as you can tell
[00:42:03] So kind of like the equivalent of if there were the claws on the edge of a wept foot from a frog or what?
[00:42:08] Have you how those are so wide right exactly like whatever it is is it is it is it is spread
[00:42:14] Like the audience can't see it
[00:42:15] but i'm using like my my pinky my thumb and my index finger and and you know
[00:42:20] Spreading my hand out as far as I can if it is a claw and it's attached to a single thing
[00:42:24] It's big. Are we seeing any other signs of
[00:42:27] Blood or damage to areas just this section has claw marks, correct?
[00:42:33] And if you think about it that you are now inside the airlock
[00:42:36] So there is another sealed door directly in front of you that is part of the other side of the airlock
[00:42:40] Hmm was this on a on a locker you said yeah, what's in that locker? Uh, I gave you everything that was in all the lockers
[00:42:47] So you got the magazines but no rifle to go with them. I got a rifle. I got a rifle
[00:42:52] Lucky, this is my rifle. This is my gun
[00:42:57] Yeah, so they're on the locker not on the wall
[00:42:59] So it's not something that's scraped the outside of the airlock. No. Yeah, it's um
[00:43:05] You think about when something like knives its way through metal
[00:43:08] You know what I mean and you get that visual tear
[00:43:11] I don't know if you've ever seen like somebody do that with like a forklift or something
[00:43:14] Like it goes into the side of like sheet metal or something. That's that's kind of that that very visual tearing look
[00:43:21] Yeah, so it could have been it
[00:43:23] Claw is what you think of but it's not necessarily a claw could have been some
[00:43:30] Got it, so okay secondary lock. Yeah, that's not a bad idea either a claw machine and being very very wide. Yeah
[00:43:36] I
[00:43:38] Guess i'll need to get through this other door, too
[00:43:40] I will say at this point that you've got through a door
[00:43:43] I feel like you've you've jerry-rigged your tool. You can open the next door. I got the system down doors open
[00:43:51] Okay
[00:43:52] As the door opens
[00:43:54] You see a ransacked a ransacked mess hall and rec room
[00:44:00] Uh, there appear to be some flickering lights in here
[00:44:03] It's not constant and the instant smell of of damp, you know damp stuff sounds smells musky
[00:44:10] Like you get that instant smell of wet musk
[00:44:13] And blood and awful. Um, there's a nice banner. Um hanging on the far wall says happy birthday olson
[00:44:20] Um rain is clearly dripping in from somewhere from some somewhere in the ceiling because there are puddles of water
[00:44:26] Um, there are empty cups dishware broken glass
[00:44:30] Um bullet casings blood splatter bullet holes, um large claw-like gouges in the furniture
[00:44:36] Um, you see a uh, a makeshift barricade
[00:44:40] Um off to the left. There's sort of a corridor. It looks like some some some stuff has been piled
[00:44:45] There is a makeshift barricade
[00:44:46] Um in a uh an upturned table, uh with what probably was once a nice cake
[00:44:52] Now very gross and rotten uh splattered on the floor. Um, and there's a there's a small like
[00:44:57] Uh kitchenette in the back corner and uh sort of laying there very presentational very horror film-esque with the flickering lights and everything else
[00:45:04] Is um severed head. I feel like fear saves are probably appropriate at this point
[00:45:11] I deal with severed heads all the time
[00:45:16] Just barely succeeded though I did not did you critically fail I did not okay, uh failed save means that you
[00:45:23] Uh, you take a stress and I think that's yeah, I don't remember how this game works
[00:45:28] I think you have to reach a certain level of stress before you take like a condition. Don't you?
[00:45:33] Uh, yeah, you you you gain one or you crit fail when you crit fail it also gets bad
[00:45:37] It's a question whether or not you need a panic
[00:45:40] Panic check which I don't think this qualifies as a panic check. That's for something serious someone dies
[00:45:45] Um a lot of people fail their roles
[00:45:46] So you suddenly see this this horror scene play out in front of you
[00:45:50] The smell of the blood and the the the roar or you know
[00:45:54] Sort of the the rain water and the rotten food and everything else just sort of washes over you and and troy
[00:45:59] Abner sort of sort of jolts a little bit and adds to his stress
[00:46:04] What would you like to do?
[00:46:05] um
[00:46:06] Explore the vault
[00:46:09] It's kind of what it feels like you're right
[00:46:13] Hmm. I was making a reference to a vault given the description. Yeah, let's go
[00:46:19] To
[00:46:21] Right to this egg shaped room as you head towards that you can see a small it's it's a small kitchenette
[00:46:27] Um, and then so like it leads back
[00:46:30] And and around so basically right? I don't know what lucas did
[00:46:34] Yeah, so where this barricade is here
[00:46:36] This is a kitchenette with like space behind it that you presume leads back to like storage pantry freezer storage
[00:46:41] Okay
[00:46:42] So if you head that way that's that's what you would expect
[00:46:44] You could still head that way if you want
[00:46:45] Just wanted to let you know that I kind of drew it as a wide passage and it's probably not quite that wide if
[00:46:49] I do have I do have one question. Yep
[00:46:51] Um at a glance can we determine how long that head's been there?
[00:46:55] Uh, do you have any applicable skills?
[00:46:58] No fair enough now the scientist I made well you didn't bring one does because he's got field medicine
[00:47:03] Well, well, we got one with us in our group. Yeah, you can ask because if this guy dies
[00:47:07] That's who that's who I play
[00:47:09] You could ask him or her don't be sexist or they fair enough
[00:47:14] I ask them if they can determine the uh, I don't know length of time this head's been here. Uh
[00:47:20] uh
[00:47:21] Not recent the state of decomposition. I believe is what you're looking for. That's the terminology
[00:47:26] I probably should have used but i'm not a medical professional. You would i'm a marine
[00:47:31] Urah
[00:47:32] Super fi and all that shit. Yep, you're a company marine though. So aries probably has its own special aries fi
[00:47:37] I don't know aries fi
[00:47:40] I don't know what fi means so aries forever
[00:47:42] Fi doesn't mean anything. It's semper fidelis. It's lat anyway, sure whatever aries fi
[00:47:52] Damn you lucas no military training either
[00:47:55] No, the doctor in the group could I did my six years?
[00:47:59] You're probably talking several months gotcha
[00:48:03] No insects in this room. Uh, not that you see
[00:48:06] Interesting you are seeing more of those large definitely like not claw like gouges. No, not furniture and tables got that
[00:48:13] Well, what's what's in this pantry? Uh, okay. Um
[00:48:19] As you go into what is actually a pantry area you can see that it's um
[00:48:24] That room is kind of divided into two sections. The first section is very much a pantry with
[00:48:30] shelves, um foods
[00:48:33] What do we say cooking utensils and other things right and then there's very much like a chest freezer locker in the back of that room
[00:48:40] Um, but the shelves in the pantry are completely bare
[00:48:43] um
[00:48:44] Their contents are completely removed and divided into large piles of mres on the floor
[00:48:51] In the core in the far corner lies a lies the slumped over body of a marine dog tags still intact
[00:48:57] Yeah, check them. Uh second lieutenant land
[00:49:01] No, it's the the head honcho right? No, you were looking for kaplan kaplan. Oh i've got to write that name down
[00:49:08] um
[00:49:08] But it was second lieutenant. Yeah lucas is you um as you come over and um go to like pull those dog tags
[00:49:16] There are
[00:49:18] The the corpse is fairly emaciated. Um, that makes sense if it's been months
[00:49:22] And it uh, there are strange sort of best you could describe them as like paper cuts paper cuts
[00:49:30] Yeah on on the flesh like if you think about it, it's tropical, right?
[00:49:34] So he's probably wearing like I think of like standard marine fatigues, right?
[00:49:37] so he's wearing like, I don't know camouflage pants boots belt, right, but he's probably wearing like a
[00:49:44] Beige white beater or t-shirt or something like that and you can see like up and down his arms
[00:49:51] On his neck even on his face. It just looks like little itty bitty like almost impossible to see paper cuts on the skin
[00:49:57] Hmm, but no blood not even around him anywhere
[00:50:01] He doesn't have a wound like a cut like we could notice like a major wound of any kind that we can see
[00:50:06] I will then ask the unknown doctor friend to take a look at the body and see if they can determine what the hell
[00:50:12] These things are uh, it's like his flesh is uh, I don't know separating. That is odd
[00:50:19] He said there was a chest freezer in the back. Yeah, it's one of those like walk-in
[00:50:23] Oh, there's a body in there. Yeah, dude. I want to look inside. I want to open the door. Um, it is locked heck it
[00:50:30] This is way this is probably way less of a uh, it's probably more of a more of a strength
[00:50:35] More of a strong thing. How is it locked? Is it like a bad lock or is it just stuck?
[00:50:41] um
[00:50:42] Can you just yeah, can you just hammer on it until it breaks open?
[00:50:44] That's everything I would say that it is probably
[00:50:49] Or do I just look at the top and there's this little lock where I can just pull it down
[00:50:53] Is there a meat mallet and a uh, but no it doesn't it doesn't make a lot of sense for it
[00:50:58] It locks from the inside. You son of a bitch
[00:51:01] Say it doesn't make a lot of sense for it to be locked
[00:51:05] Like looking at it mechanically it it shouldn't lock like why would it lock you said you had an infrared scope?
[00:51:11] Yeah, you have a bioscanner. I do I before I try and force this
[00:51:16] I use my bioscanner to see if I pick up anything inside that is currently alive
[00:51:22] Uh, do we have any does it have a description?
[00:51:24] Yeah, you might have to look at the equipment page on that. You're the one who looked it up
[00:51:28] Um, no, I didn't look it up. I just it was part of the loadout. It is wrote down
[00:51:31] I have no idea how this thing works
[00:51:34] Improv make it just make it make sense. No, no, no
[00:51:37] That's a I like to imagine that he pulls it out of a case very delicately picks it up and mark goes
[00:51:42] I have no idea allows the user to scan for signs of life can tell the location of signs of life
[00:51:48] But not what the life is blocked by some materials at the warden's discretion
[00:51:53] Does it give a distance long? I don't know. I don't know what long is long is
[00:51:59] Long range 100 meters is 50 to 300 feet that's decent
[00:52:04] I would say it is there is a lot of metal in everything
[00:52:06] So like you could theoretically scan the whole base if everything wasn't encased in metal
[00:52:10] But you can scan rooms relatively easily so I can scan this after I open the door is what you're telling
[00:52:15] Oh, yeah, 100 which defeats the purpose of scaring the door. It's just a chest freezer
[00:52:19] You should be able to get through that. I'm not wanting to I would like to see what's inside without the thing
[00:52:24] That's what i'm saying coming out to eat me like that
[00:52:27] Won't be as thick of metal as the rest of this base like you should be able to scan through it a freezer
[00:52:32] Ask this guy more thick than the rest of the mass. I would think
[00:52:35] I'm just gonna stay cold. It's up to that guy and he says no
[00:52:38] Fuck that guy the infrared zarg and would that be able to see through the metal you think I would say there's probably a window
[00:52:43] In the freezer. Yeah, maybe if there's a window
[00:52:48] Look in the window
[00:52:49] Is it still frozen inside?
[00:52:51] There's no power
[00:52:52] It is still it is still incredibly cold inside if it's vacuum sealed that could last a while
[00:52:57] If it's if we if they haven't had power for what we're assuming is months that shouldn't be frozen anymore
[00:53:01] I mean, we don't necessarily know that timeline, but yes, it's a safe assumption to think it's thawing
[00:53:08] Months and that yeah, yeah
[00:53:10] Do I see anything in the window? Uh, you do not break the window. Uh, like knock on it
[00:53:17] Like not like like a pound on it. Okay, anyone home bang bang bang does it seem to disturb anything?
[00:53:22] Uh, no you hear knock knock knock from the other side. That's what I was worried about
[00:53:28] Do I do I really no
[00:53:30] I just I like I really wanted that to be yeah, there's an episode of doctor shape and a haircut
[00:53:37] Yeah, is it midnight train or something that does that?
[00:53:40] Yeah, I think it's midnight train. That's a great, uh, doctor who episode if I don't know how many people to be tv
[00:53:45] Has like the original season season one through like six I think or series one through six
[00:53:51] But no there is a the black and whites they're on a they're on a train on a
[00:53:56] They're going to some destination but they're going across a planet where it's impossible for anything to be outside like and and
[00:54:02] Like they hear movement and he does that that that that on the door and then outside the door you hear bang bang
[00:54:08] It's like, oh, it's so good
[00:54:10] So good, but no you don't hear anything. Uh put on my infrared goggles. Do I see any heat signatures?
[00:54:16] Uh, no, I mean obviously you're not gonna be able to see cold corners of the room
[00:54:20] But no as you kind of glance through
[00:54:22] um
[00:54:23] Everything is everything looks the same in this room specifically besides him and maybe the doctor that's with us
[00:54:29] No, nothing else nothing nothing in the pantry or what you can see of the freezer
[00:54:33] Shows anything that would be unusual everything is at the expected temperature
[00:54:39] Just break the one cut a shadow of the window on the freezer. Okay, just to see what's inside
[00:54:43] Um, there is a back of the smg and then immediately point down sure
[00:54:47] Uh, he hits the window
[00:54:49] um
[00:54:50] Which he's using he's using a he's using a heavy butt of a gun
[00:54:55] So I imagine that he can it is it was was pressure sealed it no longer is so when he hits that there's a big
[00:55:02] There's a big hiss of escaping gas and you are hit in the face with incredibly cold like frostbite level
[00:55:10] um
[00:55:10] Icicles forming on his nose. Yeah
[00:55:12] No, like you can't I know you wanted to smash it and look cool and point the gun in but like
[00:55:17] The wave of like cold air like forces you back because you know that freon like we're talking
[00:55:23] Arctic temperatures just came rushing out of there. I hope you have the helmet of your hazard suit on still sure do
[00:55:30] Um, yeah, no, it's incredibly cold that's bizarre that should not be a thing makes zero sense
[00:55:38] Is there anything at all inside this other than broken glass? Uh
[00:55:42] Still kind of hard to see um, once you break the glass
[00:55:46] The temperature normalizes a little bit but it's still like if you put your face up to it
[00:55:49] It's incredibly like sure if you do feel frostbitten a little bit you see um
[00:55:55] You can kind of make out in the corner now that you can get your flashlight in and everything's not frozen
[00:55:59] It appears there appears to be a form in like the back right corner
[00:56:09] Our title track sounds from the end was composed by nicolas judy and his license for use through dark fantasy studio
[00:56:19] Like what you heard check out more episodes online at rancor's brothel.com
[00:56:24] On youtube or anywhere you can download podcasts
[00:56:30] Enjoy talking nerdy follow the podcast and chat with other listeners on the facebook page fans of the rancor's brothel
[00:56:41] Most of all keep circulating the tapes
[00:56:44] Much love everyone